A menagerie of creatures
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Lord Rainheart - Boulderdash (unpublished)
2320 Polygons, one texture.   Based loosely on President Nixon.
Modelled in Max.
Loan Shark - Pool Paradise
In-game creature 1452 Polygons, two textures, one being 256 square one 64 square.
Modelled, rigged and animated in Maya.
Bea the Bee
She's a bee, she's called Bea.
ZBrush and Max
WIP ready to texture.
Fred - Fred's last run
Character from an animated short.
Brows and eyelids driven by an ultra-light Osipa rig.
Available in Max and Maya flavours.
Sluggard - Fred's last run
Character from an animated short.   Used as an exercise in modelling with Maya Subdiv surfaces.
Characters from a game proposal.
The style is based on "urban vinyl" collectable toys.
Modelled in Maya.
Dead Astair - Blockhead Zombies
Character from an animated short still underway, one of a number of zombies involved in a song and dance number.
Modelled, rigged and animated in Max and Maya.
Background creature from Forza Horizon.
~1488 polys, and a single texture set, the in-game version used a fast shader with just a diffuse texture for performance reasons.
Modelled in Max and textured using proprietary shaders.